Eko Nugroho

CEO of Kummara Group and a globally recognized expert in Game-Based Learning & Gamification. I help organizations harness the power of play to solve complex real-world problems. I approach every challenge with strategic resilience and playful approach—a trait best proven by my greatest personal victory: successfully convincing my wife to say 'yes' after 36 heartfelt proposals.

Eko Nugroho - Kummara group CEO
18+
Years Experience
Expertise

Current Focus and Interests

The subjects fueling my curiosity and the pursuits that bring joy to my day.

Game-Based Learning and Gamification

Corporate Culture/Values

Learning & Development

Leadership & Management

AI & Digital Literacy

Financial and Mental Wellness

Innovation & Creativity

Community & Social Program

Swipe to see more
ecosystem

Playgrounds for Impact

Places to make better world - one play at a time.

Kummara

Kummara

We help organizations implement impactful and meaningful game-based learning and gamification program.

monkey-melody

Monkey Melody

We help organizations produce personalized learning & communication multimedia

ludenara-org

Ludenara

Helping teachers and community to bring high quality education by implementing the best game-based learning program

Kiles

Kiles

An integrated digital platform empowering organizations to implement impactful game-based learning programs

Beyond Game

Beyond Game

Featured interactive workshop and learning program - based on Beyond Game Book by Eko. Powered by Kummara

Lika

Lika

Integrated program and media to enhance Ffnancial Literacy in Indonesia

Swipe to see more
Ideas and Notes

Latest Articles

Thoughts on game-based learning, gamification, and playful approach in life

Mengubah Technostress Menjadi Eustress: Belajar dari Game

February 19, 2026

Technostress di era AI bukan sinyal untuk berhenti, tapi undangan untuk tumbuh. Pelajari bagaimana pola pikir 'Game-Based Learning' dapat mengubah kecemasan menjadi antusiasme (eustress).

Game-Based LearningLearning & Development+4 more

Orchestrating the Human-Machine Synthesis: A New Game Plan for the 2030 Workforce

February 6, 2026

Success in 2030 requires the Human-Machine Synthesis, a four-dimensional capability stack combining advanced cognitive skills, social-emotional intelligence, digital fluency, and sustainability competencies. To get there, we need high-leverage strategies ...

NotesLearning & Development+1 more

4 Kemampuan Dasar Untuk Dunia Kerja Saat Ini

February 5, 2026

Kemarin saya dapat pertanyaan, kemampuan apa yang penting tumbuhkan untuk temen-temen muda saat ini untuk bisa siap dan sukses di dunia kerja?

Game-Based LearningLearning & Development+1 more

3 Rumus L&D Program Yang Efektif

February 3, 2026

ENGAGEMENT (keterlibatan) dalam proses belajar terwujud ketika CURIOSITY (rasa ingin tahu) bertemu dengan GENEROSITY (kemurahan hati). Keduanya harus hadir dalam diri semua pihak yang terlibat. Baik peserta, pemateri, fasilitator, atau penyelenggara. Maka rumus ke-01 untuk program L&D yang efektif adalah:

NotesGame Design

Memasak dan Mendesain Game

January 23, 2026

Memasak dan mendesain game punya banyak persamaan. Setiap memasak, seorang koki memiliki objektif menu apa yang ingin ia suguhkan. Begitu pula seorang game designer. Setiap resep masakan bisa dilihat sebagai sebuah ide gamepla

NotesGame Design+2 more

4 Questions for Gamification Consultant Selection

January 21, 2026

test