Eko Nugroho
CEO of Kummara Group and a globally recognized expert in Game-Based Learning & Gamification. I help organizations harness the power of play to solve complex real-world problems. I approach every challenge with strategic resilience and playful approach—a trait best proven by my greatest personal victory: successfully convincing my wife to say 'yes' after 36 heartfelt proposals.

Current Focus and Interests
The subjects fueling my curiosity and the pursuits that bring joy to my day.
Game-Based Learning and Gamification
Corporate Culture/Values
Learning & Development
Leadership & Management
AI & Digital Literacy
Financial and Mental Wellness
Innovation & Creativity
Community & Social Program
Playgrounds for Impact
Places to make better world - one play at a time.
Kummara
We help organizations implement impactful and meaningful game-based learning and gamification program.
Monkey Melody
We help organizations produce personalized learning & communication multimedia
Ludenara
Helping teachers and community to bring high quality education by implementing the best game-based learning program
Kiles
An integrated digital platform empowering organizations to implement impactful game-based learning programs
Beyond Game
Featured interactive workshop and learning program - based on Beyond Game Book by Eko. Powered by Kummara
Latest Articles
Thoughts on game-based learning, gamification, and playful approach in life
Orchestrating the Human-Machine Synthesis: A New Game Plan for the 2030 Workforce
Success in 2030 requires the Human-Machine Synthesis, a four-dimensional capability stack combining advanced cognitive skills, social-emotional intelligence, digital fluency, and sustainability competencies. To get there, we need high-leverage strategies ...
3 Rumus L&D Program Yang Efektif
ENGAGEMENT (keterlibatan) dalam proses belajar terwujud ketika CURIOSITY (rasa ingin tahu) bertemu dengan GENEROSITY (kemurahan hati). Keduanya harus hadir dalam diri semua pihak yang terlibat. Baik peserta, pemateri, fasilitator, atau penyelenggara. Maka rumus ke-01 untuk program L&D yang efektif adalah:





