Eko Nugroho

CEO of Kummara Group and a globally recognized expert in Game-Based Learning & Gamification. I help organizations harness the power of play to solve complex real-world problems. I approach every challenge with strategic resilience and playful approach—a trait best proven by my greatest personal victory: successfully convincing my wife to say 'yes' after 36 heartfelt proposals.

Eko Nugroho - Kummara group CEO
18+
Years Experience
Expertise

Current Focus and Interests

The subjects fueling my curiosity and the pursuits that bring joy to my day.

Game-Based Learning and Gamification

Corporate Culture/Values

Learning & Development

Leadership & Management

AI & Digital Literacy

Financial and Mental Wellness

Innovation & Creativity

Community & Social Program

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ecosystem

Playgrounds for Impact

Places to make better world - one play at a time.

Kummara

Kummara

We help organizations implement impactful and meaningful game-based learning and gamification program.

monkey-melody

Monkey Melody

We help organizations produce personalized learning & communication multimedia

ludenara-org

Ludenara

Helping teachers and community to bring high quality education by implementing the best game-based learning program

Kiles

Kiles

An integrated digital platform empowering organizations to implement impactful game-based learning programs

Beyond Game

Beyond Game

Featured interactive workshop and learning program - based on Beyond Game Book by Eko. Powered by Kummara

Lika

Lika

Integrated program and media to enhance Ffnancial Literacy in Indonesia

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Ideas and Notes

Latest Articles

Thoughts on game-based learning, gamification, and playful approach in life

Bagaimana Membangun Engagement di Setiap Program L&D

April 20, 2026

Di era generative AI, rasa ingin tahu justru menjadi keterampilan yang paling berharga. Temukan rumus fundamental Engagement = Curiosity + Generosity untuk membangun program L&D yang benar-benar menarik dan efektif.

CDC Playful Learning Framework Untuk Program LnD di Era AI

April 8, 2026

CDC adalah singkatan dari Clarity, Discovery, dan Connectivity — tiga pilar yang kami yakini bisa menjadi fondasi untuk hadirkan program Learning and Development yang berdampak. CDC Playful Learning Framework ini bukan teori baru yang lahir dari imajinasi. Ini adalah kerangka kerja yang lahir dari praktik, divalidasi oleh riset, dan terus kami perbaiki setiap kali kami memfasilitasi sesi.

NotesLearning & Development+2 more

Haruskah Kita Membatasi Penggunaan AI?

March 17, 2026

Mungkin karena konteks dunia digital yang semakin kompleks inilah pemerintah Indonesia minggu lalu menetapkan pedoman pemanfaatan teknologi digital dan AI di dunia pendidikan melalui Surat Keputusan Bersama (SKB) Tujuh Menteri. Kabarnya, kebijakan tersebut mengatur penggunaan teknologi digital dan AI pada jalur pendidikan formal, nonformal, dan informal, mulai dari pendidikan anak usia dini hingga perguruan tinggi

Why Your CSR Program is the Missing Link in Skills-Based Hiring

February 26, 2026

Skills-based hiring has an execution gap. Gamified CSR programs can bridge it by turning philanthropy into a powerful talent radar.

Mengubah Technostress Menjadi Eustress: Belajar dari Game

February 19, 2026

Technostress di era AI bukan sinyal untuk berhenti, tapi undangan untuk tumbuh. Pelajari bagaimana pola pikir 'Game-Based Learning' dapat mengubah kecemasan menjadi antusiasme (eustress).

Game-Based LearningLearning & Development+4 more

Orchestrating the Human-Machine Synthesis: A New Game Plan for the 2030 Workforce

February 6, 2026

Success in 2030 requires the Human-Machine Synthesis, a four-dimensional capability stack combining advanced cognitive skills, social-emotional intelligence, digital fluency, and sustainability competencies. To get there, we need high-leverage strategies ...